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qpaintervideosurface.cpp

/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt Mobility Components.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial Usage
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Solutions Commercial License Agreement provided
** with the Software or, alternatively, in accordance with the terms
** contained in a written agreement between you and Nokia.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights.  These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
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**
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** that they have met the licensing requirements of the GPL, LGPL, or Qt
** Solutions Commercial license and the relevant license of the Third
** Party Software they are using.
**
** If you are unsure which license is appropriate for your use, please
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** $QT_END_LICENSE$
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#include <qpaintervideosurface_p.h>
#include <qpaintervideosurface_mac_p.h>

#include <qmath.h>

#include <qpainter.h>
#include <qvariant.h>
#include <qvideosurfaceformat.h>

#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
#include <qglshaderprogram.h>
#endif

#include <QtDebug>
QT_BEGIN_NAMESPACE

QVideoSurfacePainter::~QVideoSurfacePainter()
{
}

class QVideoSurfaceRasterPainter : public QVideoSurfacePainter
{
public:
    QVideoSurfaceRasterPainter();

    QList<QVideoFrame::PixelFormat> supportedPixelFormats(
            QAbstractVideoBuffer::HandleType handleType) const;

    bool isFormatSupported(
            const QVideoSurfaceFormat &format, QVideoSurfaceFormat *similar) const;

    QAbstractVideoSurface::Error start(const QVideoSurfaceFormat &format);
    void stop();

    QAbstractVideoSurface::Error setCurrentFrame(const QVideoFrame &frame);

    QAbstractVideoSurface::Error paint(
            const QRectF &target, QPainter *painter, const QRectF &source);

    void updateColors(int brightness, int contrast, int hue, int saturation);

private:
    QList<QVideoFrame::PixelFormat> m_imagePixelFormats;
    QVideoFrame m_frame;
    QSize m_imageSize;
    QImage::Format m_imageFormat;
    QVideoSurfaceFormat::Direction m_scanLineDirection;
};

QVideoSurfaceRasterPainter::QVideoSurfaceRasterPainter()
    : m_imageFormat(QImage::Format_Invalid)
    , m_scanLineDirection(QVideoSurfaceFormat::TopToBottom)
{
    m_imagePixelFormats
        << QVideoFrame::Format_RGB32
#ifndef QT_OPENGL_ES // The raster formats should be a subset of the GL formats.
        << QVideoFrame::Format_RGB24
#endif
        << QVideoFrame::Format_ARGB32
        << QVideoFrame::Format_RGB565;
}

QList<QVideoFrame::PixelFormat> QVideoSurfaceRasterPainter::supportedPixelFormats(
        QAbstractVideoBuffer::HandleType handleType) const
{
    return handleType == QAbstractVideoBuffer::NoHandle
        ? m_imagePixelFormats
        : QList<QVideoFrame::PixelFormat>();
}

bool QVideoSurfaceRasterPainter::isFormatSupported(
        const QVideoSurfaceFormat &format, QVideoSurfaceFormat *) const
{
    return format.handleType() == QAbstractVideoBuffer::NoHandle
            && m_imagePixelFormats.contains(format.pixelFormat())
            && !format.frameSize().isEmpty();
}

QAbstractVideoSurface::Error QVideoSurfaceRasterPainter::start(const QVideoSurfaceFormat &format)
{
    m_frame = QVideoFrame();
    m_imageFormat = QVideoFrame::imageFormatFromPixelFormat(format.pixelFormat());
    m_imageSize = format.frameSize();
    m_scanLineDirection = format.scanLineDirection();

    return format.handleType() == QAbstractVideoBuffer::NoHandle
            && m_imageFormat != QImage::Format_Invalid
            && !m_imageSize.isEmpty()
            ? QAbstractVideoSurface::NoError
            : QAbstractVideoSurface::UnsupportedFormatError;
}

void QVideoSurfaceRasterPainter::stop()
{
    m_frame = QVideoFrame();
}

QAbstractVideoSurface::Error QVideoSurfaceRasterPainter::setCurrentFrame(const QVideoFrame &frame)
{
    m_frame = frame;

    return QAbstractVideoSurface::NoError;
}

QAbstractVideoSurface::Error QVideoSurfaceRasterPainter::paint(
            const QRectF &target, QPainter *painter, const QRectF &source)
{
    if (m_frame.map(QAbstractVideoBuffer::ReadOnly)) {
        QImage image(
                m_frame.bits(),
                m_imageSize.width(),
                m_imageSize.height(),
                m_frame.bytesPerLine(),
                m_imageFormat);

        if (m_scanLineDirection == QVideoSurfaceFormat::BottomToTop) {
            const QTransform oldTransform = painter->transform();

            painter->scale(1, -1);
            painter->translate(0, -target.bottom());
            painter->drawImage(
                QRectF(target.x(), 0, target.width(), target.height()), image, source);
            painter->setTransform(oldTransform);
        } else {
            painter->drawImage(target, image, source);
        }

        m_frame.unmap();
    } else if (m_frame.isValid()) {
        return QAbstractVideoSurface::IncorrectFormatError;
    } else {
        painter->fillRect(target, Qt::black);
    }
    return QAbstractVideoSurface::NoError;
}

void QVideoSurfaceRasterPainter::updateColors(int, int, int, int)
{
}

#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)

#ifndef Q_WS_MAC
# ifndef APIENTRYP
#   ifdef APIENTRY
#     define APIENTRYP APIENTRY *
#   else
#     define APIENTRY
#     define APIENTRYP *
#   endif
# endif
#else
# define APIENTRY
# define APIENTRYP *
#endif

#ifndef GL_TEXTURE0
#  define GL_TEXTURE0    0x84C0
#  define GL_TEXTURE1    0x84C1
#  define GL_TEXTURE2    0x84C2
#endif
#ifndef GL_PROGRAM_ERROR_STRING_ARB
#  define GL_PROGRAM_ERROR_STRING_ARB       0x8874
#endif

#ifndef GL_UNSIGNED_SHORT_5_6_5
#  define GL_UNSIGNED_SHORT_5_6_5 33635
#endif

class QVideoSurfaceGLPainter : public QVideoSurfacePainter
{
public:
    QVideoSurfaceGLPainter(QGLContext *context);
    ~QVideoSurfaceGLPainter();
    QList<QVideoFrame::PixelFormat> supportedPixelFormats(
            QAbstractVideoBuffer::HandleType handleType) const;

    bool isFormatSupported(
            const QVideoSurfaceFormat &format, QVideoSurfaceFormat *similar) const;

    QAbstractVideoSurface::Error setCurrentFrame(const QVideoFrame &frame);

    void updateColors(int brightness, int contrast, int hue, int saturation);

protected:
    void initRgbTextureInfo(GLenum internalFormat, GLuint format, GLenum type, const QSize &size);
    void initYuv420PTextureInfo(const QSize &size);
    void initYv12TextureInfo(const QSize &size);

#ifndef QT_OPENGL_ES
    typedef void (APIENTRY *_glActiveTexture) (GLenum);
    _glActiveTexture glActiveTexture;
#endif

    QList<QVideoFrame::PixelFormat> m_imagePixelFormats;
    QList<QVideoFrame::PixelFormat> m_glPixelFormats;
    QMatrix4x4 m_colorMatrix;
    QVideoFrame m_frame;

    QGLContext *m_context;
    QAbstractVideoBuffer::HandleType m_handleType;
    QVideoSurfaceFormat::Direction m_scanLineDirection;
    GLenum m_textureFormat;
    GLuint m_textureInternalFormat;
    GLenum m_textureType;
    int m_textureCount;
    GLuint m_textureIds[3];
    int m_textureWidths[3];
    int m_textureHeights[3];
    int m_textureOffsets[3];
    bool m_yuv;
};

QVideoSurfaceGLPainter::QVideoSurfaceGLPainter(QGLContext *context)
    : m_context(context)
    , m_handleType(QAbstractVideoBuffer::NoHandle)
    , m_scanLineDirection(QVideoSurfaceFormat::TopToBottom)
    , m_textureFormat(0)
    , m_textureInternalFormat(0)
    , m_textureType(0)
    , m_textureCount(0)
    , m_yuv(false)
{
#ifndef QT_OPENGL_ES
    glActiveTexture = (_glActiveTexture)m_context->getProcAddress(QLatin1String("glActiveTexture"));
#endif
}

QVideoSurfaceGLPainter::~QVideoSurfaceGLPainter()
{
}

QList<QVideoFrame::PixelFormat> QVideoSurfaceGLPainter::supportedPixelFormats(
        QAbstractVideoBuffer::HandleType handleType) const
{
    switch (handleType) {
    case QAbstractVideoBuffer::NoHandle:
        return m_imagePixelFormats;
    case QAbstractVideoBuffer::GLTextureHandle:
        return m_glPixelFormats;
    default:
        return QList<QVideoFrame::PixelFormat>();
    }
}

bool QVideoSurfaceGLPainter::isFormatSupported(
        const QVideoSurfaceFormat &format, QVideoSurfaceFormat *) const
{
    if (format.frameSize().isEmpty()) {
        return false;
    } else {
        switch (format.handleType()) {
        case QAbstractVideoBuffer::NoHandle:
            return m_imagePixelFormats.contains(format.pixelFormat());
        case QAbstractVideoBuffer::GLTextureHandle:
            return m_glPixelFormats.contains(format.pixelFormat());
        default:
            return false;
        }
    }
}

QAbstractVideoSurface::Error QVideoSurfaceGLPainter::setCurrentFrame(const QVideoFrame &frame)
{
    m_frame = frame;

    if (m_handleType == QAbstractVideoBuffer::GLTextureHandle) {
        m_textureIds[0] = frame.handle().toInt();
    } else if (m_frame.map(QAbstractVideoBuffer::ReadOnly)) {
        m_context->makeCurrent();

        for (int i = 0; i < m_textureCount; ++i) {
            glBindTexture(GL_TEXTURE_2D, m_textureIds[i]);
            glTexImage2D(
                    GL_TEXTURE_2D,
                    0,
                    m_textureInternalFormat,
                    m_textureWidths[i],
                    m_textureHeights[i],
                    0,
                    m_textureFormat,
                    m_textureType,
                    m_frame.bits() + m_textureOffsets[i]);
            glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
            glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
            glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
            glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
        }
        m_frame.unmap();
    } else if (m_frame.isValid()) {
        return QAbstractVideoSurface::IncorrectFormatError;
    }

    return QAbstractVideoSurface::NoError;
}

void QVideoSurfaceGLPainter::updateColors(int brightness, int contrast, int hue, int saturation)
{
    const qreal b = brightness / 200.0;
    const qreal c = contrast / 100.0 + 1.0;
    const qreal h = hue / 100.0;
    const qreal s = saturation / 100.0 + 1.0;

    const qreal cosH = qCos(M_PI * h);
    const qreal sinH = qSin(M_PI * h);

    const qreal h11 =  0.787 * cosH - 0.213 * sinH + 0.213;
    const qreal h21 = -0.213 * cosH + 0.143 * sinH + 0.213;
    const qreal h31 = -0.213 * cosH - 0.787 * sinH + 0.213;

    const qreal h12 = -0.715 * cosH - 0.715 * sinH + 0.715;
    const qreal h22 =  0.285 * cosH + 0.140 * sinH + 0.715;
    const qreal h32 = -0.715 * cosH + 0.715 * sinH + 0.715;

    const qreal h13 = -0.072 * cosH + 0.928 * sinH + 0.072;
    const qreal h23 = -0.072 * cosH - 0.283 * sinH + 0.072;
    const qreal h33 =  0.928 * cosH + 0.072 * sinH + 0.072;

    const qreal sr = (1.0 - s) * 0.3086;
    const qreal sg = (1.0 - s) * 0.6094;
    const qreal sb = (1.0 - s) * 0.0820;

    const qreal sr_s = sr + s;
    const qreal sg_s = sg + s;
    const qreal sb_s = sr + s;

    const float m4 = (s + sr + sg + sb) * (0.5 - 0.5 * c + b);

    m_colorMatrix(0, 0) = c * (sr_s * h11 + sg * h21 + sb * h31);
    m_colorMatrix(0, 1) = c * (sr_s * h12 + sg * h22 + sb * h32);
    m_colorMatrix(0, 2) = c * (sr_s * h13 + sg * h23 + sb * h33);
    m_colorMatrix(0, 3) = m4;

    m_colorMatrix(1, 0) = c * (sr * h11 + sg_s * h21 + sb * h31);
    m_colorMatrix(1, 1) = c * (sr * h12 + sg_s * h22 + sb * h32);
    m_colorMatrix(1, 2) = c * (sr * h13 + sg_s * h23 + sb * h33);
    m_colorMatrix(1, 3) = m4;

    m_colorMatrix(2, 0) = c * (sr * h11 + sg * h21 + sb_s * h31);
    m_colorMatrix(2, 1) = c * (sr * h12 + sg * h22 + sb_s * h32);
    m_colorMatrix(2, 2) = c * (sr * h13 + sg * h23 + sb_s * h33);
    m_colorMatrix(2, 3) = m4;

    m_colorMatrix(3, 0) = 0.0;
    m_colorMatrix(3, 1) = 0.0;
    m_colorMatrix(3, 2) = 0.0;
    m_colorMatrix(3, 3) = 1.0;

    if (m_yuv) {
        m_colorMatrix = m_colorMatrix * QMatrix4x4(
                1.0,  0.000,  1.140, -0.5700,
                1.0, -0.394, -0.581,  0.4875,
                1.0,  2.028,  0.000, -1.0140,
                0.0,  0.000,  0.000,  1.0000);
    }
}

void QVideoSurfaceGLPainter::initRgbTextureInfo(
        GLenum internalFormat, GLuint format, GLenum type, const QSize &size)
{
    m_yuv = false;
    m_textureInternalFormat = internalFormat;
    m_textureFormat = format;
    m_textureType = type;
    m_textureCount = 1;
    m_textureWidths[0] = size.width();
    m_textureHeights[0] = size.height();
    m_textureOffsets[0] = 0;
}

void QVideoSurfaceGLPainter::initYuv420PTextureInfo(const QSize &size)
{
    m_yuv = true;
    m_textureInternalFormat = GL_LUMINANCE;
    m_textureFormat = GL_LUMINANCE;
    m_textureType = GL_UNSIGNED_BYTE;
    m_textureCount = 3;
    m_textureWidths[0] = size.width();
    m_textureHeights[0] = size.height();
    m_textureOffsets[0] = 0;
    m_textureWidths[1] = size.width() / 2;
    m_textureHeights[1] = size.height() / 2;
    m_textureOffsets[1] = size.width() * size.height();
    m_textureWidths[2] = size.width() / 2;
    m_textureHeights[2] = size.height() / 2;
    m_textureOffsets[2] = size.width() * size.height() * 5 / 4;
}

void QVideoSurfaceGLPainter::initYv12TextureInfo(const QSize &size)
{
    m_yuv = true;
    m_textureInternalFormat = GL_LUMINANCE;
    m_textureFormat = GL_LUMINANCE;
    m_textureType = GL_UNSIGNED_BYTE;
    m_textureCount = 3;
    m_textureWidths[0] = size.width();
    m_textureHeights[0] = size.height();
    m_textureOffsets[0] = 0;
    m_textureWidths[1] = size.width() / 2;
    m_textureHeights[1] = size.height() / 2;
    m_textureOffsets[1] = size.width() * size.height() * 5 / 4;
    m_textureWidths[2] = size.width() / 2;
    m_textureHeights[2] = size.height() / 2;
    m_textureOffsets[2] = size.width() * size.height();
}

#ifndef QT_OPENGL_ES

# ifndef GL_FRAGMENT_PROGRAM_ARB
#  define GL_FRAGMENT_PROGRAM_ARB           0x8804
#  define GL_PROGRAM_FORMAT_ASCII_ARB       0x8875
# endif

// Paints an RGB32 frame
static const char *qt_arbfp_xrgbShaderProgram =
    "!!ARBfp1.0\n"
    "PARAM matrix[4] = { program.local[0..2],"
    "{ 0.0, 0.0, 0.0, 1.0 } };\n"
    "TEMP xrgb;\n"
    "TEX xrgb.xyz, fragment.texcoord[0], texture[0], 2D;\n"
    "MOV xrgb.w, matrix[3].w;\n"
    "DP4 result.color.x, xrgb.zyxw, matrix[0];\n"
    "DP4 result.color.y, xrgb.zyxw, matrix[1];\n"
    "DP4 result.color.z, xrgb.zyxw, matrix[2];\n"
    "END";

// Paints an ARGB frame.
static const char *qt_arbfp_argbShaderProgram =
    "!!ARBfp1.0\n"
    "PARAM matrix[4] = { program.local[0..2],"
    "{ 0.0, 0.0, 0.0, 1.0 } };\n"
    "TEMP argb;\n"
    "TEX argb, fragment.texcoord[0], texture[0], 2D;\n"
    "MOV argb.w, matrix[3].w;\n"
    "DP4 result.color.x, argb.zyxw, matrix[0];\n"
    "DP4 result.color.y, argb.zyxw, matrix[1];\n"
    "DP4 result.color.z, argb.zyxw, matrix[2];\n"
    "TEX result.color.w, fragment.texcoord[0], texture, 2D;\n"
    "END";

// Paints an RGB(A) frame.
static const char *qt_arbfp_rgbShaderProgram =
    "!!ARBfp1.0\n"
    "PARAM matrix[4] = { program.local[0..2],"
    "{ 0.0, 0.0, 0.0, 1.0 } };\n"
    "TEMP rgb;\n"
    "TEX rgb, fragment.texcoord[0], texture[0], 2D;\n"
    "MOV rgb.w, matrix[3].w;\n"
    "DP4 result.color.x, rgb, matrix[0];\n"
    "DP4 result.color.y, rgb, matrix[1];\n"
    "DP4 result.color.z, rgb, matrix[2];\n"
    "TEX result.color.w, fragment.texcoord[0], texture, 2D;\n"
    "END";

// Paints a YUV420P or YV12 frame.
static const char *qt_arbfp_yuvPlanarShaderProgram =
    "!!ARBfp1.0\n"
    "PARAM matrix[4] = { program.local[0..2],"
    "{ 0.0, 0.0, 0.0, 1.0 } };\n"
    "TEMP yuv;\n"
    "TEX yuv.x, fragment.texcoord[0], texture[0], 2D;\n"
    "TEX yuv.y, fragment.texcoord[0], texture[1], 2D;\n"
    "TEX yuv.z, fragment.texcoord[0], texture[2], 2D;\n"
    "MOV yuv.w, matrix[3].w;\n"
    "DP4 result.color.x, yuv, matrix[0];\n"
    "DP4 result.color.y, yuv, matrix[1];\n"
    "DP4 result.color.z, yuv, matrix[2];\n"
    "END";

// Paints a YUV444 frame.
static const char *qt_arbfp_xyuvShaderProgram =
    "!!ARBfp1.0\n"
    "PARAM matrix[4] = { program.local[0..2],"
    "{ 0.0, 0.0, 0.0, 1.0 } };\n"
    "TEMP ayuv;\n"
    "TEX ayuv, fragment.texcoord[0], texture[0], 2D;\n"
    "MOV ayuv.x, matrix[3].w;\n"
    "DP4 result.color.x, ayuv.yzwx, matrix[0];\n"
    "DP4 result.color.y, ayuv.yzwx, matrix[1];\n"
    "DP4 result.color.z, ayuv.yzwx, matrix[2];\n"
    "END";

// Paints a AYUV444 frame.
static const char *qt_arbfp_ayuvShaderProgram =
    "!!ARBfp1.0\n"
    "PARAM matrix[4] = { program.local[0..2],"
    "{ 0.0, 0.0, 0.0, 1.0 } };\n"
    "TEMP ayuv;\n"
    "TEX ayuv, fragment.texcoord[0], texture[0], 2D;\n"
    "MOV ayuv.x, matrix[3].w;\n"
    "DP4 result.color.x, ayuv.yzwx, matrix[0];\n"
    "DP4 result.color.y, ayuv.yzwx, matrix[1];\n"
    "DP4 result.color.z, ayuv.yzwx, matrix[2];\n"
    "TEX result.color.w, fragment.texcoord[0], texture, 2D;\n"
    "END";

class QVideoSurfaceArbFpPainter : public QVideoSurfaceGLPainter
{
public:
    QVideoSurfaceArbFpPainter(QGLContext *context);

    QAbstractVideoSurface::Error start(const QVideoSurfaceFormat &format);
    void stop();

    QAbstractVideoSurface::Error paint(
            const QRectF &target, QPainter *painter, const QRectF &source);

private:
    typedef void (APIENTRY *_glProgramStringARB) (GLenum, GLenum, GLsizei, const GLvoid *);
    typedef void (APIENTRY *_glBindProgramARB) (GLenum, GLuint);
    typedef void (APIENTRY *_glDeleteProgramsARB) (GLsizei, const GLuint *);
    typedef void (APIENTRY *_glGenProgramsARB) (GLsizei, GLuint *);
    typedef void (APIENTRY *_glProgramLocalParameter4fARB) (
            GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
    typedef void (APIENTRY *_glActiveTexture) (GLenum);

    _glProgramStringARB glProgramStringARB;
    _glBindProgramARB glBindProgramARB;
    _glDeleteProgramsARB glDeleteProgramsARB;
    _glGenProgramsARB glGenProgramsARB;
    _glProgramLocalParameter4fARB glProgramLocalParameter4fARB;

    GLuint m_programId;
    QSize m_frameSize;
};

QVideoSurfaceArbFpPainter::QVideoSurfaceArbFpPainter(QGLContext *context)
    : QVideoSurfaceGLPainter(context)
    , m_programId(0)
{
    glProgramStringARB = (_glProgramStringARB) m_context->getProcAddress(
                QLatin1String("glProgramStringARB"));
    glBindProgramARB = (_glBindProgramARB) m_context->getProcAddress(
                QLatin1String("glBindProgramARB"));
    glDeleteProgramsARB = (_glDeleteProgramsARB) m_context->getProcAddress(
                QLatin1String("glDeleteProgramsARB"));
    glGenProgramsARB = (_glGenProgramsARB) m_context->getProcAddress(
                QLatin1String("glGenProgramsARB"));
    glProgramLocalParameter4fARB = (_glProgramLocalParameter4fARB) m_context->getProcAddress(
                QLatin1String("glProgramLocalParameter4fARB"));

    m_imagePixelFormats
            << QVideoFrame::Format_RGB32
            << QVideoFrame::Format_BGR32
            << QVideoFrame::Format_ARGB32
            << QVideoFrame::Format_RGB24
            << QVideoFrame::Format_BGR24
            << QVideoFrame::Format_RGB565
            << QVideoFrame::Format_AYUV444
            << QVideoFrame::Format_YUV444
            << QVideoFrame::Format_YV12
            << QVideoFrame::Format_YUV420P;
    m_glPixelFormats
            << QVideoFrame::Format_RGB32
            << QVideoFrame::Format_ARGB32;
}

QAbstractVideoSurface::Error QVideoSurfaceArbFpPainter::start(const QVideoSurfaceFormat &format)
{
    Q_ASSERT(m_textureCount == 0);

    QAbstractVideoSurface::Error error = QAbstractVideoSurface::NoError;

    m_context->makeCurrent();

    const char *program = 0;

    if (format.handleType() == QAbstractVideoBuffer::NoHandle) {
        switch (format.pixelFormat()) {
        case QVideoFrame::Format_RGB32:
            initRgbTextureInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
            program = qt_arbfp_xrgbShaderProgram;
            break;
        case QVideoFrame::Format_BGR32:
            initRgbTextureInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
            program = qt_arbfp_rgbShaderProgram;
            break;
        case QVideoFrame::Format_ARGB32:
            initRgbTextureInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
            program = qt_arbfp_argbShaderProgram;
            break;
        case QVideoFrame::Format_RGB24:
            initRgbTextureInfo(GL_RGB8, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
            program = qt_arbfp_rgbShaderProgram;
            break;
        case QVideoFrame::Format_BGR24:
            initRgbTextureInfo(GL_RGB8, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
            program = qt_arbfp_xrgbShaderProgram;
            break;
        case QVideoFrame::Format_RGB565:
            initRgbTextureInfo(GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, format.frameSize());
            program = qt_arbfp_rgbShaderProgram;
            break;
        case QVideoFrame::Format_YUV444:
            initRgbTextureInfo(GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, format.frameSize());
            program = qt_arbfp_xyuvShaderProgram;
            m_yuv = true;
            break;
        case QVideoFrame::Format_AYUV444:
            initRgbTextureInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
            program = qt_arbfp_ayuvShaderProgram;
            m_yuv = true;
            break;
        case QVideoFrame::Format_YV12:
            initYv12TextureInfo(format.frameSize());
            program = qt_arbfp_yuvPlanarShaderProgram;
            break;
        case QVideoFrame::Format_YUV420P:
            initYuv420PTextureInfo(format.frameSize());
            program = qt_arbfp_yuvPlanarShaderProgram;
            break;
        default:
            break;
        }
    } else if (format.handleType() == QAbstractVideoBuffer::GLTextureHandle) {
        switch (format.pixelFormat()) {
        case QVideoFrame::Format_RGB32:
        case QVideoFrame::Format_ARGB32:
            m_yuv = false;
            m_textureCount = 1;
            program = qt_arbfp_rgbShaderProgram;
            break;
        default:
            break;
        }
    }

    if (!program) {
        error = QAbstractVideoSurface::UnsupportedFormatError;
    } else {
        glGenProgramsARB(1, &m_programId);

        GLenum glError = glGetError();
        if (glError != GL_NO_ERROR) {
            qWarning("QPainterVideoSurface: ARBfb Shader allocation error %x", int(glError));
            m_textureCount = 0;
            m_programId = 0;

            error = QAbstractVideoSurface::ResourceError;
        } else {
            glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, m_programId);
            glProgramStringARB(
                    GL_FRAGMENT_PROGRAM_ARB,
                    GL_PROGRAM_FORMAT_ASCII_ARB,
                    qstrlen(program),
                    reinterpret_cast<const GLvoid *>(program));

            if ((glError = glGetError()) != GL_NO_ERROR) {
                const GLubyte* errorString = glGetString(GL_PROGRAM_ERROR_STRING_ARB);

                qWarning("QPainterVideoSurface: ARBfp Shader compile error %x, %s",
                         int(glError),
                         reinterpret_cast<const char *>(errorString));
                glDeleteProgramsARB(1, &m_programId);

                m_textureCount = 0;
                m_programId = 0;

                error = QAbstractVideoSurface::ResourceError;
            } else {
                m_handleType = format.handleType();
                m_scanLineDirection = format.scanLineDirection();
                m_frameSize = format.frameSize();

                if (m_handleType == QAbstractVideoBuffer::NoHandle)
                    glGenTextures(m_textureCount, m_textureIds);
            }
        }
    }

    return error;
}

void QVideoSurfaceArbFpPainter::stop()
{
    m_context->makeCurrent();

    if (m_handleType != QAbstractVideoBuffer::GLTextureHandle)
        glDeleteTextures(m_textureCount, m_textureIds);
    glDeleteProgramsARB(1, &m_programId);

    m_textureCount = 0;
    m_programId = 0;
    m_handleType = QAbstractVideoBuffer::NoHandle;
}

QAbstractVideoSurface::Error QVideoSurfaceArbFpPainter::paint(
        const QRectF &target, QPainter *painter, const QRectF &source)
{
    if (m_frame.isValid()) {
        bool stencilTestEnabled = glIsEnabled(GL_STENCIL_TEST);
        bool scissorTestEnabled = glIsEnabled(GL_SCISSOR_TEST);

        painter->beginNativePainting();

        if (stencilTestEnabled)
            glEnable(GL_STENCIL_TEST);
        if (scissorTestEnabled)
            glEnable(GL_SCISSOR_TEST);

        const float txLeft = source.left() / m_frameSize.width();
        const float txRight = source.right() / m_frameSize.width();
        const float txTop = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
                ? source.top() / m_frameSize.height()
                : source.bottom() / m_frameSize.height();
        const float txBottom = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
                ? source.bottom() / m_frameSize.height()
                : source.top() / m_frameSize.height();

        const float tx_array[] =
        {
            txLeft , txBottom,
            txRight, txBottom,
            txLeft , txTop,
            txRight, txTop
        };

        const GLfloat vTop = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
                ? target.top()
                : target.bottom() + 1;
        const GLfloat vBottom = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
                ? target.bottom() + 1
                : target.top();

        const GLfloat v_array[] =
        {
            target.left()     , vBottom,
            target.right() + 1, vBottom,
            target.left()     , vTop,
            target.right() + 1, vTop
        };

        glEnable(GL_FRAGMENT_PROGRAM_ARB);
        glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, m_programId);

        glProgramLocalParameter4fARB(
                GL_FRAGMENT_PROGRAM_ARB,
                0,
                m_colorMatrix(0, 0),
                m_colorMatrix(0, 1),
                m_colorMatrix(0, 2),
                m_colorMatrix(0, 3));
        glProgramLocalParameter4fARB(
                GL_FRAGMENT_PROGRAM_ARB,
                1,
                m_colorMatrix(1, 0),
                m_colorMatrix(1, 1),
                m_colorMatrix(1, 2),
                m_colorMatrix(1, 3));
        glProgramLocalParameter4fARB(
                GL_FRAGMENT_PROGRAM_ARB,
                2,
                m_colorMatrix(2, 0),
                m_colorMatrix(2, 1),
                m_colorMatrix(2, 2),
                m_colorMatrix(2, 3));

        glActiveTexture(GL_TEXTURE0);
        glBindTexture(GL_TEXTURE_2D, m_textureIds[0]);

        if (m_textureCount == 3) {
            glActiveTexture(GL_TEXTURE1);
            glBindTexture(GL_TEXTURE_2D, m_textureIds[1]);
            glActiveTexture(GL_TEXTURE2);
            glBindTexture(GL_TEXTURE_2D, m_textureIds[2]);
            glActiveTexture(GL_TEXTURE0);
        }

        glVertexPointer(2, GL_FLOAT, 0, v_array);
        glTexCoordPointer(2, GL_FLOAT, 0, tx_array);

        glEnableClientState(GL_VERTEX_ARRAY);
        glEnableClientState(GL_TEXTURE_COORD_ARRAY);

        glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

        glDisableClientState(GL_TEXTURE_COORD_ARRAY);
        glDisableClientState(GL_VERTEX_ARRAY);
        glDisable(GL_FRAGMENT_PROGRAM_ARB);

        painter->endNativePainting();
    }
    return QAbstractVideoSurface::NoError;
}

#endif

static const char *qt_glsl_vertexShaderProgram =
        "attribute highp vec4 vertexCoordArray;\n"
        "attribute highp vec2 textureCoordArray;\n"
        "uniform highp mat4 positionMatrix;\n"
        "varying highp vec2 textureCoord;\n"
        "void main(void)\n"
        "{\n"
        "   gl_Position = positionMatrix * vertexCoordArray;\n"
        "   textureCoord = textureCoordArray;\n"
        "}\n";

// Paints an RGB32 frame
static const char *qt_glsl_xrgbShaderProgram =
        "uniform sampler2D texRgb;\n"
        "uniform mediump mat4 colorMatrix;\n"
        "varying highp vec2 textureCoord;\n"
        "void main(void)\n"
        "{\n"
        "    highp vec4 color = vec4(texture2D(texRgb, textureCoord.st).bgr, 1.0);\n"
        "    gl_FragColor = colorMatrix * color;\n"
        "}\n";

// Paints an ARGB frame.
static const char *qt_glsl_argbShaderProgram =
        "uniform sampler2D texRgb;\n"
        "uniform mediump mat4 colorMatrix;\n"
        "varying highp vec2 textureCoord;\n"
        "void main(void)\n"
        "{\n"
        "    highp vec4 color = vec4(texture2D(texRgb, textureCoord.st).bgr, 1.0);\n"
        "    color = colorMatrix * color;\n"
        "    gl_FragColor = vec4(color.rgb, texture2D(texRgb, textureCoord.st).a);\n"
        "}\n";

// Paints an RGB(A) frame.
static const char *qt_glsl_rgbShaderProgram =
        "uniform sampler2D texRgb;\n"
        "uniform mediump mat4 colorMatrix;\n"
        "varying highp vec2 textureCoord;\n"
        "void main(void)\n"
        "{\n"
        "    highp vec4 color = vec4(texture2D(texRgb, textureCoord.st).rgb, 1.0);\n"
        "    color = colorMatrix * color;\n"
        "    gl_FragColor = vec4(color.rgb, texture2D(texRgb, textureCoord.st).a);\n"
        "}\n";

// Paints a YUV420P or YV12 frame.
static const char *qt_glsl_yuvPlanarShaderProgram =
        "uniform sampler2D texY;\n"
        "uniform sampler2D texU;\n"
        "uniform sampler2D texV;\n"
        "uniform mediump mat4 colorMatrix;\n"
        "varying highp vec2 textureCoord;\n"
        "void main(void)\n"
        "{\n"
        "    highp vec4 color = vec4(\n"
        "           texture2D(texY, textureCoord.st).r,\n"
        "           texture2D(texU, textureCoord.st).r,\n"
        "           texture2D(texV, textureCoord.st).r,\n"
        "           1.0);\n"
        "    gl_FragColor = colorMatrix * color;\n"
        "}\n";

// Paints a YUV444 frame.
static const char *qt_glsl_xyuvShaderProgram =
        "uniform sampler2D texRgb;\n"
        "uniform mediump mat4 colorMatrix;\n"
        "varying highp vec2 textureCoord;\n"
        "void main(void)\n"
        "{\n"
        "    highp vec4 color = vec4(texture2D(texRgb, textureCoord.st).gba, 1.0);\n"
        "    gl_FragColor = colorMatrix * color;\n"
        "}\n";

// Paints a AYUV444 frame.
static const char *qt_glsl_ayuvShaderProgram =
        "uniform sampler2D texRgb;\n"
        "uniform mediump mat4 colorMatrix;\n"
        "varying highp vec2 textureCoord;\n"
        "void main(void)\n"
        "{\n"
        "    highp vec4 color = vec4(texture2D(texRgb, textureCoord.st).gba, 1.0);\n"
        "    color = colorMatrix * color;\n"
        "    gl_FragColor = vec4(color.rgb, texture2D(texRgb, textureCoord.st).r);\n"
        "}\n";

class QVideoSurfaceGlslPainter : public QVideoSurfaceGLPainter
{
public:
    QVideoSurfaceGlslPainter(QGLContext *context);

    QAbstractVideoSurface::Error start(const QVideoSurfaceFormat &format);
    void stop();

    QAbstractVideoSurface::Error paint(
            const QRectF &target, QPainter *painter, const QRectF &source);

private:
    QGLShaderProgram m_program;
    QSize m_frameSize;
};

QVideoSurfaceGlslPainter::QVideoSurfaceGlslPainter(QGLContext *context)
    : QVideoSurfaceGLPainter(context)
    , m_program(context)
{
    m_imagePixelFormats
            << QVideoFrame::Format_RGB32
            << QVideoFrame::Format_BGR32
            << QVideoFrame::Format_ARGB32
#ifndef QT_OPENGL_ES
            << QVideoFrame::Format_RGB24
            << QVideoFrame::Format_BGR24
#endif
            << QVideoFrame::Format_RGB565
            << QVideoFrame::Format_YUV444
            << QVideoFrame::Format_AYUV444
            << QVideoFrame::Format_YV12
            << QVideoFrame::Format_YUV420P;
    m_glPixelFormats
            << QVideoFrame::Format_RGB32
            << QVideoFrame::Format_ARGB32;
}

QAbstractVideoSurface::Error QVideoSurfaceGlslPainter::start(const QVideoSurfaceFormat &format)
{
    Q_ASSERT(m_textureCount == 0);

    QAbstractVideoSurface::Error error = QAbstractVideoSurface::NoError;

    m_context->makeCurrent();

    const char *fragmentProgram = 0;

    if (format.handleType() == QAbstractVideoBuffer::NoHandle) {
        switch (format.pixelFormat()) {
        case QVideoFrame::Format_RGB32:
            initRgbTextureInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
            fragmentProgram = qt_glsl_xrgbShaderProgram;
            break;
        case QVideoFrame::Format_BGR32:
            initRgbTextureInfo(GL_RGB, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
            fragmentProgram = qt_glsl_rgbShaderProgram;
            break;
        case QVideoFrame::Format_ARGB32:
            initRgbTextureInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
            fragmentProgram = qt_glsl_argbShaderProgram;
            break;
#ifndef QT_OPENGL_ES
        case QVideoFrame::Format_RGB24:
            initRgbTextureInfo(GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, format.frameSize());
            fragmentProgram = qt_glsl_rgbShaderProgram;
            break;
        case QVideoFrame::Format_BGR24:
            initRgbTextureInfo(GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, format.frameSize());
            fragmentProgram = qt_glsl_argbShaderProgram;
            break;
#endif
        case QVideoFrame::Format_RGB565:
            initRgbTextureInfo(GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, format.frameSize());
            fragmentProgram = qt_glsl_rgbShaderProgram;
            break;
        case QVideoFrame::Format_YUV444:
            initRgbTextureInfo(GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, format.frameSize());
            fragmentProgram = qt_glsl_xyuvShaderProgram;
            m_yuv = true;
            break;
        case QVideoFrame::Format_AYUV444:
            initRgbTextureInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, format.frameSize());
            fragmentProgram = qt_glsl_ayuvShaderProgram;
            m_yuv = true;
            break;
        case QVideoFrame::Format_YV12:
            initYv12TextureInfo(format.frameSize());
            fragmentProgram = qt_glsl_yuvPlanarShaderProgram;
            break;
        case QVideoFrame::Format_YUV420P:
            initYuv420PTextureInfo(format.frameSize());
            fragmentProgram = qt_glsl_yuvPlanarShaderProgram;
            break;
        default:
            break;
        }
    } else if (format.handleType() == QAbstractVideoBuffer::GLTextureHandle) {
        switch (format.pixelFormat()) {
        case QVideoFrame::Format_RGB32:
        case QVideoFrame::Format_ARGB32:
            m_yuv = false;
            m_textureCount = 1;
            fragmentProgram = qt_glsl_rgbShaderProgram;
            break;
        default:
            break;
        }
    }

    if (!fragmentProgram) {
        error = QAbstractVideoSurface::UnsupportedFormatError;
    } else if (!m_program.addShaderFromSourceCode(QGLShader::Vertex, qt_glsl_vertexShaderProgram)) {
        qWarning("QPainterVideoSurface: Vertex shader compile error %s",
                 qPrintable(m_program.log()));
        error = QAbstractVideoSurface::ResourceError;
    } else if (!m_program.addShaderFromSourceCode(QGLShader::Fragment, fragmentProgram)) {
        qWarning("QPainterVideoSurface: Shader compile error %s", qPrintable(m_program.log()));
        error = QAbstractVideoSurface::ResourceError;
        m_program.removeAllShaders();
    } else if(!m_program.link()) {
        qWarning("QPainterVideoSurface: Shader link error %s", qPrintable(m_program.log()));
        m_program.removeAllShaders();
        error = QAbstractVideoSurface::ResourceError;
    } else {
        m_handleType = format.handleType();
        m_scanLineDirection = format.scanLineDirection();
        m_frameSize = format.frameSize();

        if (m_handleType == QAbstractVideoBuffer::NoHandle)
            glGenTextures(m_textureCount, m_textureIds);
    }

    return error;
}

void QVideoSurfaceGlslPainter::stop()
{
    m_context->makeCurrent();

    if (m_handleType != QAbstractVideoBuffer::GLTextureHandle)
        glDeleteTextures(m_textureCount, m_textureIds);
    m_program.removeAllShaders();

    m_textureCount = 0;
    m_handleType = QAbstractVideoBuffer::NoHandle;
}

QAbstractVideoSurface::Error QVideoSurfaceGlslPainter::paint(
        const QRectF &target, QPainter *painter, const QRectF &source)
{
    if (m_frame.isValid()) {
        bool stencilTestEnabled = glIsEnabled(GL_STENCIL_TEST);
        bool scissorTestEnabled = glIsEnabled(GL_SCISSOR_TEST);

        painter->beginNativePainting();

        if (stencilTestEnabled)
            glEnable(GL_STENCIL_TEST);
        if (scissorTestEnabled)
            glEnable(GL_SCISSOR_TEST);

        const int width = QGLContext::currentContext()->device()->width();
        const int height = QGLContext::currentContext()->device()->height();

        const QTransform transform = painter->deviceTransform();

        const GLfloat wfactor = 2.0 / width;
        const GLfloat hfactor = -2.0 / height;

        const GLfloat positionMatrix[4][4] =
        {
            {
                /*(0,0)*/ wfactor * transform.m11() - transform.m13(),
                /*(0,1)*/ hfactor * transform.m12() + transform.m13(),
                /*(0,2)*/ 0.0,
                /*(0,3)*/ transform.m13()
            }, {
                /*(1,0)*/ wfactor * transform.m21() - transform.m23(),
                /*(1,1)*/ hfactor * transform.m22() + transform.m23(),
                /*(1,2)*/ 0.0,
                /*(1,3)*/ transform.m23()
            }, {
                /*(2,0)*/ 0.0,
                /*(2,1)*/ 0.0,
                /*(2,2)*/ -1.0,
                /*(2,3)*/ 0.0
            }, {
                /*(3,0)*/ wfactor * transform.dx() - transform.m33(),
                /*(3,1)*/ hfactor * transform.dy() + transform.m33(),
                /*(3,2)*/ 0.0,
                /*(3,3)*/ transform.m33()
            }
        };

        const GLfloat vTop = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
                ? target.top()
                : target.bottom() + 1;
        const GLfloat vBottom = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
                ? target.bottom() + 1
                : target.top();


        const GLfloat vertexCoordArray[] =
        {
            target.left()     , vBottom,
            target.right() + 1, vBottom,
            target.left()     , vTop,
            target.right() + 1, vTop
        };

        const GLfloat txLeft = source.left() / m_frameSize.width();
        const GLfloat txRight = source.right() / m_frameSize.width();
        const GLfloat txTop = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
                ? source.top() / m_frameSize.height()
                : source.bottom() / m_frameSize.height();
        const GLfloat txBottom = m_scanLineDirection == QVideoSurfaceFormat::TopToBottom
                ? source.bottom() / m_frameSize.height()
                : source.top() / m_frameSize.height();

        const GLfloat textureCoordArray[] =
        {
            txLeft , txBottom,
            txRight, txBottom,
            txLeft , txTop,
            txRight, txTop
        };

        m_program.bind();

        m_program.enableAttributeArray("vertexCoordArray");
        m_program.enableAttributeArray("textureCoordArray");
        m_program.setAttributeArray("vertexCoordArray", vertexCoordArray, 2);
        m_program.setAttributeArray("textureCoordArray", textureCoordArray, 2);
        m_program.setUniformValue("positionMatrix", positionMatrix);

        if (m_textureCount == 3) {
            glActiveTexture(GL_TEXTURE0);
            glBindTexture(GL_TEXTURE_2D, m_textureIds[0]);
            glActiveTexture(GL_TEXTURE1);
            glBindTexture(GL_TEXTURE_2D, m_textureIds[1]);
            glActiveTexture(GL_TEXTURE2);
            glBindTexture(GL_TEXTURE_2D, m_textureIds[2]);
            glActiveTexture(GL_TEXTURE0);

            m_program.setUniformValue("texY", 0);
            m_program.setUniformValue("texU", 1);
            m_program.setUniformValue("texV", 2);
        } else {
            glActiveTexture(GL_TEXTURE0);
            glBindTexture(GL_TEXTURE_2D, m_textureIds[0]);

            m_program.setUniformValue("texRgb", 0);
        }
        m_program.setUniformValue("colorMatrix", m_colorMatrix);

        glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

        m_program.release();

        painter->endNativePainting();
    }
    return QAbstractVideoSurface::NoError;
}

#endif

/*!
    \class QPainterVideoSurface
    \internal
*/

/*!
*/
QPainterVideoSurface::QPainterVideoSurface(QObject *parent)
    : QAbstractVideoSurface(parent)
    , m_painter(0)
#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
    , m_glContext(0)
    , m_shaderTypes(NoShaders)
    , m_shaderType(NoShaders)
#endif
    , m_brightness(0)
    , m_contrast(0)
    , m_hue(0)
    , m_saturation(0)
    , m_pixelFormat(QVideoFrame::Format_Invalid)
    , m_colorsDirty(true)
    , m_ready(false)
{
}

/*!
*/
QPainterVideoSurface::~QPainterVideoSurface()
{
    if (isActive())
        m_painter->stop();

    delete m_painter;
}

/*!
*/
01225 QList<QVideoFrame::PixelFormat> QPainterVideoSurface::supportedPixelFormats(
        QAbstractVideoBuffer::HandleType handleType) const
{
    if (!m_painter)
        const_cast<QPainterVideoSurface *>(this)->createPainter();

    return m_painter->supportedPixelFormats(handleType);
}

/*!
*/
bool QPainterVideoSurface::isFormatSupported(
        const QVideoSurfaceFormat &format, QVideoSurfaceFormat *similar) const
{
    if (!m_painter)
        const_cast<QPainterVideoSurface *>(this)->createPainter();

    return m_painter->isFormatSupported(format, similar);
}

/*!
*/
01247 bool QPainterVideoSurface::start(const QVideoSurfaceFormat &format)
{
    if (isActive())
        m_painter->stop();

    if (!m_painter)
        createPainter();

    if (format.frameSize().isEmpty()) {
        setError(UnsupportedFormatError);
    } else {
        QAbstractVideoSurface::Error error = m_painter->start(format);

        if (error != QAbstractVideoSurface::NoError) {
            setError(error);
        } else {
            m_pixelFormat = format.pixelFormat();
            m_frameSize = format.frameSize();
            m_sourceRect = format.viewport();
            m_colorsDirty = true;
            m_ready = true;

            return QAbstractVideoSurface::start(format);
        }
    }

    QAbstractVideoSurface::stop();

    return false;
}

/*!
*/
01280 void QPainterVideoSurface::stop()
{
    if (isActive()) {
        m_painter->stop();
        m_ready = false;

        QAbstractVideoSurface::stop();
    }
}

/*!
*/
01292 bool QPainterVideoSurface::present(const QVideoFrame &frame)
{
    if (!m_ready) {
        if (!isActive())
            setError(StoppedError);
    } else if (frame.isValid() 
            && (frame.pixelFormat() != m_pixelFormat || frame.size() != m_frameSize)) {
        setError(IncorrectFormatError);

        stop();
    } else {
        QAbstractVideoSurface::Error error = m_painter->setCurrentFrame(frame);

        if (error != QAbstractVideoSurface::NoError) {
            setError(error);

            stop();
        } else {
            m_ready = false;

            emit frameChanged();

            return true;
        }
    }
    return false;
}

/*!
*/
int QPainterVideoSurface::brightness() const
{
    return m_brightness;
}

/*!
*/
void QPainterVideoSurface::setBrightness(int brightness)
{
    m_brightness = brightness;

    m_colorsDirty = true;
}

/*!
*/
int QPainterVideoSurface::contrast() const
{
    return m_contrast;
}

/*!
*/
void QPainterVideoSurface::setContrast(int contrast)
{
    m_contrast = contrast;

    m_colorsDirty = true;
}

/*!
*/
int QPainterVideoSurface::hue() const
{
    return m_hue;
}

/*!
*/
void QPainterVideoSurface::setHue(int hue)
{
    m_hue = hue;

    m_colorsDirty = true;
}

/*!
*/
int QPainterVideoSurface::saturation() const
{
    return m_saturation;
}

/*!
*/
void QPainterVideoSurface::setSaturation(int saturation)
{
    m_saturation = saturation;

    m_colorsDirty = true;
}

/*!
*/
bool QPainterVideoSurface::isReady() const
{
    return m_ready;
}

/*!
*/
void QPainterVideoSurface::setReady(bool ready)
{
    m_ready = ready;
}

/*!
*/
void QPainterVideoSurface::paint(QPainter *painter, const QRectF &target, const QRectF &source)
{
    if (!isActive()) {
        painter->fillRect(target, QBrush(Qt::black));
    } else {
        if (m_colorsDirty) {
            m_painter->updateColors(m_brightness, m_contrast, m_hue, m_saturation);
            m_colorsDirty = false;
        }

        const QRectF sourceRect(
                m_sourceRect.x() + m_sourceRect.width() * source.x(),
                m_sourceRect.y() + m_sourceRect.height() * source.y(),
                m_sourceRect.width() * source.width(),
                m_sourceRect.height() * source.height());

        QAbstractVideoSurface::Error error = m_painter->paint(target, painter, sourceRect);

        if (error != QAbstractVideoSurface::NoError) {
            setError(error);

            stop();
        }
    }
}

/*!
    \fn QPainterVideoSurface::frameChanged()
*/

#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)

/*!
*/
const QGLContext *QPainterVideoSurface::glContext() const
{
    return m_glContext;
}

/*!
*/
void QPainterVideoSurface::setGLContext(QGLContext *context)
{
    if (m_glContext == context)
        return;

    m_glContext = context;

    m_shaderTypes = NoShaders;

    if (m_glContext) {
        m_glContext->makeCurrent();

        const QByteArray extensions(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)));
#ifndef QT_OPENGL_ES

        if (extensions.contains("ARB_fragment_program"))
            m_shaderTypes |= FragmentProgramShader;
#endif

        if (QGLShaderProgram::hasOpenGLShaderPrograms(m_glContext)
                && extensions.contains("ARB_shader_objects"))
            m_shaderTypes |= GlslShader;
    }

    ShaderType type = (m_shaderType & m_shaderTypes)
            ? m_shaderType
            : NoShaders;

    if (type != m_shaderType || type != NoShaders) {
        m_shaderType = type;

        if (isActive()) {
            m_painter->stop();
            delete m_painter;
            m_painter = 0;
            m_ready = false;

            setError(ResourceError);
            QAbstractVideoSurface::stop();
        }
        emit supportedFormatsChanged();
    }
}

/*!
    \enum QPainterVideoSurface::ShaderType

    \value NoShaders
    \value FragmentProgramShader
    \value HlslShader
*/

/*!
    \typedef QPainterVideoSurface::ShaderTypes
*/

/*!
*/
QPainterVideoSurface::ShaderTypes QPainterVideoSurface::supportedShaderTypes() const
{
    return m_shaderTypes;
}

/*!
*/
QPainterVideoSurface::ShaderType QPainterVideoSurface::shaderType() const
{
    return m_shaderType;
}

/*!
*/
void QPainterVideoSurface::setShaderType(ShaderType type)
{
    if (!(type & m_shaderTypes))
        type = NoShaders;

    if (type != m_shaderType) {
        m_shaderType = type;

        if (isActive()) {
            m_painter->stop();
            delete m_painter;
            m_painter = 0;
            m_ready = false;

            setError(ResourceError);
            QAbstractVideoSurface::stop();
        } else {
            delete m_painter;
            m_painter = 0;
        }
        emit supportedFormatsChanged();
    }
}

#endif

void QPainterVideoSurface::createPainter()
{
    Q_ASSERT(!m_painter);

#ifdef Q_WS_MAC
    if (m_glContext)
        m_glContext->makeCurrent();

    m_painter = new QVideoSurfaceCoreGraphicsPainter(m_glContext != 0);
    return;
#endif

#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
    switch (m_shaderType) {
#ifndef QT_OPENGL_ES
    case FragmentProgramShader:
        Q_ASSERT(m_glContext);
        m_glContext->makeCurrent();
        m_painter = new QVideoSurfaceArbFpPainter(m_glContext);
        break;
#endif
    case GlslShader:
        Q_ASSERT(m_glContext);
        m_glContext->makeCurrent();
        m_painter = new QVideoSurfaceGlslPainter(m_glContext);
        break;
    default:
        m_painter = new QVideoSurfaceRasterPainter;
        break;
    }
#else
    m_painter = new QVideoSurfaceRasterPainter;
#endif
}

#include "moc_qpaintervideosurface_p.cpp"
QT_END_NAMESPACE



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